A Thiefs Treasure
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Fending off Nadine's forces, the group rescues Sam and convinces him to escape with them. However, when he and Nate are separated from Elena and Sully, Sam decides to pursue the treasure. Nate chases to stop him. Following Sam's trail, Nate finds Avery's treasure-laden ship in a cavern. Having already collected a large amount of treasure, Nadine refuses to risk more of Avery's traps, but Rafe coerces her by bribing her surviving men.
Aboard the ship, Sam triggers a trap, setting it on fire and trapping him beneath debris. Nate confronts Rafe and Nadine in the ship hold, where the skeletons of Avery and Tew lie, having killed each other over the treasure. Nadine betrays Rafe and leaves him with Nate and Sam to die. Rafe challenges Nate to a sword fight, wanting to prove himself better than the man who built a legend as an adventurer.
Nate drops a bundle of treasure on Rafe, killing him, and frees Sam. The pair return to Sully's plane and the group escapes. Sam and Sully team up for a new job while Nate and Elena return home. Elena explains that Sam recovered gold and gave it to her. Realizing that they both need some adventure in their lives, she has bought the salvage company for which Nate worked, installing Nate as owner, and plans to revive her old exploration show and cover Nate's next salvaging mission in Malaysia.
Years later, Nate and Elena have become successful salvagers. After their teenage daughter Cassie Kaitlyn Dever discovers relics from their adventures, Nate decides to tell her their story. The developer had split split into two teams in , to develop Uncharted 3 and The Last of Us concurrently;  the former team, led by creative director Amy Hennig and game director Justin Richmond, began preliminary work on Uncharted 4 in November Druckmann co-wrote the story alongside Josh Scherr.
James also provided additional writing on the game, particularly contributing to companion, enemy, and multiplayer dialogue; Bissell and James also performed the game's historical research. Despite adding some freedom and player decisions, the writers ultimately wanted to tell a specific story and explore specific emotional moments.
The game explores the theme of family: both Nathan's surrogate family in Elena and Sully, and his blood family in Sam. The relationship between Nathan and Elena was a central focus of the game's development, as Naughty Dog attempted to humanize the former more than in previous games. The team consider Nathan a reflection of their own mentalities; as they have grown older and matured, Nathan has also matured in age and wisdom. Remastered allowed the team to become accustomed to the architecture, having previously suffered great difficulties switching from PlayStation 2 hardware to PlayStation 3 during development of Drake's Fortune.
For the game's environment sounds, the team performed outdoor recording; they ensured the environments "felt alive but not overbuilt" by introducing several ambient changes as players progress through the locations. The game also uses quadraphonic sound , which senior sound designer Jeremy Rogers described as more "intricate" than previous games, due to availability of memory while developing Uncharted 4. Uncharted 4 was announced on November 14, , alongside its debut trailer. Uncharted 4: A Thief's End received critical acclaim.
Metacritic calculated an average score of 93 out of , indicating "universal acclaim", based on reviews. IGN 's Lucy O'Brien wrote that the game is "a remarkable achievement in blockbuster storytelling and graphical beauty";  GameSpot 's Mike Mahardy similarly named it a "breathtaking marvel of a game". Giant Bomb ' s Dan Ryckert considered the game's graphics to be the best on any console, particularly praising the character details and open environments. Griffin McElroy of Polygon felt that the game's narrative was "pretty nuanced", especially in contrast to its predecessors.
Club lauded the game's "unexpectedly powerful" dramatic moments. The game's characters and relationships received particular praise. Hansen of Destructoid felt that the character relationships were not overshadowed, particularly praising the performance of Emily Rose as Elena for "perfectly and subtly conveying the intricacies of her relationship".
Mahardy of GameSpot wrote that the game's action "flows seamlessly alongside its narrative", praising the addition of stealth combat and its similarity to The Last of Us. Game Informer ' s Reiner wrote that the game's "environments are so vast that they take on the illusion of open worlds". Critics shared generally positive reviews for Uncharted 4 ' s multiplayer component, but felt that the single-player mode took precedence. Within seven days of its release, Uncharted 4 sold over 2. Uncharted 4 garnered awards and nominations in a variety of categories.
Following its previews at the Electronic Entertainment Expo , the game was nominated for numerous awards, including Best PlayStation Game from several gaming publications. From Wikipedia, the free encyclopedia. Bruce Straley Neil Druckmann. Neil Druckmann Josh Scherr. Play media. Nolan North left and Emily Rose right portrayed Nathan Drake and Elena Fisher , respectively, reprising their roles from previous entries in the series. See also: List of Uncharted characters.
Bruce Straley left and Neil Druckmann right were chosen to lead development on Uncharted 4 as game director and creative director, replacing Justin Richmond and Amy Hennig, respectively. Gamer Network. Archived from the original on September 24, Retrieved September 25, PlayStation Blog. Sony Interactive Entertainment. Game Informer. Ars Technica. The Verge. Vox Media. Archived from the original on October 2, Retrieved October 2, CBS Interactive.
A Thief's Fortune — Treasure trove – Big Boss Battle (B3)
Future plc. DMG Media. December 7, Ziff Davis. Archived from the original on October 1, Retrieved October 5, IBT Media. Archived from the original on October 6, Archived from the original on September 25, New York Media. Archived from the original on May 9, James Interview".
Behind the Cinematic. Archived from the original on July 15, Retrieved September 30, Add to Cart. Free delivery. Arrives by Thursday, Oct Or get it by Thu, Oct 10 with faster delivery.
Dumpster Diving – One Person’s Trash is an Identity Thief’s Treasure!
Pickup not available. Product Highlights Embark on Nathan Drake's greatest adventure in a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. Evolved mechanics give players many fresh approaches to gameplay, including new rope and grappling mechanics, added climbing moves. About This Item We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here, and we have not verified it. See our disclaimer. Embark on Nathan Drake's greatest adventure in a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure.
Evolved mechanics give players many fresh approaches to gameplay, including new rope and grappling mechanics, added climbing moves and equipment, and seamless fluidity between melee, stealth, and combat.
Varied and richly detailed environments open up with multiple navigation paths to encourage exploration. For the first time in Uncharted history, drive vehicles during gameplay to make big moments even more spectacular and interactive. Specifications Model 4: A Thief's End. He then forced the lock of a door leading into a garden, and climbing over several walls made his escape.
Morgiana heard and saw all this, and, rejoicing at her success, went to bed and fell asleep. At daybreak Ali Baba arose, and, seeing the oil jars still there, asked why the merchant had not gone with his mules. Morgiana bade him look in the first jar and see if there was any oil. Seeing a man, he started back in terror. Ali Baba, when he had recovered somewhat from his astonishment, asked what had become of the merchant.
Ali Baba at once gave Morgiana her freedom, saying that he owed her his life. They then buried the bodies in Ali Baba's garden, while the mules were sold in the market by his slaves. The Captain returned to his lonely cave, which seemed frightful to him without his lost companions, and firmly resolved to avenge them by killing Ali Baba.
He dressed himself carefully, and went into the town, where he took lodgings in an inn. In the course of a great many journeys to the forest he carried away many rich stuffs and much fine linen, and set up a shop opposite that of Ali Baba's son. He called himself Cogia Hassan, and as he was both civil and well dressed he soon made friends with Ali Baba's son, and through him with Ali Baba, whom he was continually asking to sup with him.
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Ali Baba, wishing to return his kindness, invited him into his house and received him smiling, thanking him for his kindness to his son. When the merchant was about to take his leave Ali Baba stopped him, saying, "Where are you going, sir, in such haste? Will you not stay and sup with me? The merchant refused, saying that he had a reason; and, on Ali Baba's asking him what that was, he replied, "It is, sir, that I can eat no victuals that have any salt in them.